Biography

I was born in New York City in 1979, and continue to live and work in NYC. I am currently working as a freelance animator and am looking for interesting projects that are engaging while add to my portfolio and contacts. My decision to work as a freelancer was inspired by my desire to work on a diverse spectrum of projects that would give me the opportunity to enhance my skill base. Freelancing gives me the opportunity to hone and expand my skills while making additions to my portfolio. It also gives me exposure to alternate animation techniques through working with a large range of people. However I don’t plan to freelance indefinitely. My goal is to use the skills I acquired through my freelance experience to help me get a job at a high-end animation studio I admire.

My interest in animation began with Graffiti. I used to doodle and sketch when I was a kid. I had no traditional education in art, so I learned through exposure to new stimuli. My interests were supported through my friends by drawing together. We would show off our sketches of tags, pieces (typography) and character drawings to each other. Later on through my art class in school, my interest in character illustration grew as I became less interested in the typography aspect of Graffiti and more interested in character illustration.

When I was 16 a friend gave me Akira as a gift. It was after watching Akira that I really started to take an interest in animation. The characters were basic and stylized like my character drawings, yet refined and complex because of the wide spectrum of emotions they could convey. Akira was completely different than the American animation I grew up watching like Looney Tunes and Chuck Jones cartoons. It was remarkably severe and I realized that not all animation has to make you laugh or feel good.

By the time I got to college I had made up my mind to major in ANIMATION.  I began with 2D animation and Stop Motion to build a foundation in animation. Taking interest in 3D courses at NYU, I started taking classes and eventually changed my focus. I now work mostly as a 3D animator. I see 2D projects as a privilege, since its production methods and look are unique.